mid Software Engineer ic 3+ yrs Bachelor's · Posted Jun 25, 2026

About this role

Apple is hiring a mid-level Software Engineer based in Orlando, FL. The posting calls out experience with C, CUDA, Data Structures, API Development and roughly 3+ years of relevant work. Listed education preference: a bachelor's degree or equivalent.

Role
Software Engineer
Function
software engineering
Level
mid
Track
Individual contributor
Location
Orlando, FL
Experience
3+ years
Education
Bachelor's degree
Department
Hardware
Posted
Jun 25, 2026
AI Summary
Design and develop GPU workloads for architectural validation and design verification across Apple's graphics processor development lifecycle. Requires strong C/C++ skills, GPU API experience (Metal, OpenGL, DirectX, Vulkan, CUDA), and knowledge of graphics rendering algorithms. Collaborate with architecture, performance, and silicon teams globally.

Job description

from Apple careers

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
<h3>Minimum Qualifications</h3>Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
Excellent C/C++ programming skills.
Knowledge of key graphics rendering algorithms.
Expertise and knowledge of graphics rendering algorithms
B.S. degree and 3 years of experience.
<h3>Preferred Qualifications</h3>Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
Architectural validation and design verification knowledge
Knowledge of hardware architecture and/or graphics hardware
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized

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