mid Software Engineer ic · Posted May 20, 2026

About this role

AMD is hiring a mid-level Software Engineer based in Gdansk, Poland. The posting calls out experience with Python, C++, C, Git.

Role
Software Engineer
Function
software engineering
Level
mid
Track
Individual contributor
Location
Gdansk, Poland
Department
Engineering
Posted
May 20, 2026
AI Summary
Develop and maintain automated validation frameworks for graphics technologies like FSR, upscaling, and frame generation. Design CI/CD workflows and perform testing across Windows and Linux environments. Collaborate with engineers to validate features across diverse GPU architectures and game engines.

Job description

from AMD careers


WHAT YOU DO AT AMD CHANGES EVERYTHING 

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.  Together, we advance your career.  




THE ROLE: 

Join AMD’s Validation Automation team and help deliver cutting-edge graphics technologies, such as upscaling, frame generation, and ML-driven rendering, to millions of gamers worldwide.

 

In this role, you’ll work at the intersection of graphics, machine learning, and real-world product integration. You’ll collaborate with experienced engineers to validate and optimize features like FidelityFX Super Resolution (FSR) across diverse engines, platforms, and GPU architectures.

 

THE PERSON:

If you enjoy gaming, experimenting with hardware, and understanding how modern rendering pipelines work, this is an opportunity to make a direct impact on technologies used by leading game developers and end users.

 

WHAT YOU WILL DO: 

  • Contribute to a high-performing validation automation team delivering reliable and scalable solutions
  • Design, develop, and maintain automated validation frameworks and integration tests
  • Perform both automated and exploratory testing in Windows and Linux environments
  • Build and optimize CI/CD workflows to ensure:
    • visual quality
    • performance
    • stability
    • non-regression across models, platforms, GPUs, drivers, and OS versions
  • Analyze test results, identify issues, and provide actionable recommendations
  • Collaborate closely with feature teams, developers, and project managers
  • Report and track defects using standard tools (e.g., JIRA)
  • Participate in code reviews and Agile/Scrum ceremonies
  • Continuously improve validation methodologies and tooling

 

PREFERRED EXPERIENCE: 

  • Strong Python programming and test automation development experience
  • Solid understanding of software testing principles and frameworks
  • Good understanding of real-time rendering pipelines and graphics fundamentals
  • Experience evaluating visual quality and identifying rendering artifacts (e.g., ghosting, flickering, blurring)
  • Knowledge of image quality metrics (e.g., SSIM, PSNR) or perceptual validation techniques
  • Experience with performance testing and benchmarking (FPS, frame time analysis)
  • Hands-on experience with CI/CD systems supporting automated test workflows
  • Ability to design validation strategies across multiple hardware, driver, and OS configurations
  • Strong debugging and analytical skills in complex software/hardware environments
  • Familiarity with GPU debugging/profiling tools (e.g., RenderDoc, PIX, RGP)
  • Understanding of software development lifecycle and version control (Git)
  • Experience working in Windows and/or Linux environments

NICE TO HAVE:

  • Experience with C/C++
  • Familiarity with CI/CD systems (e.g., GitHub Actions)
  • Background in graphics programming or game development
  • Basic understanding of how graphics features integrate with engines (e.g., Unreal Engine / Unity pipelines)
  • Experience with DirectX 12 or Vulkan
  • Familiarity with shader concepts (HLSL/GLSL basics)
  • Awareness of temporal upscaling techniques (not just FSR conceptually)

ACADEMIC CREDENTIALS: 

  • Bachelor’s or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent.

 

 

#LI-CC5  

#LI-HYBRID




Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

 

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position.  AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.

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