director · Posted May 11, 2026
$134,000 – $247,900
USD per year

About this role

Activision Blizzard is hiring a director-level Technical Animation Director based in Malmo, Sweden. The posting calls out experience with API Development. Compensation is listed at $134,000–$247,900 per year.

Level
director
Employment
Full-time
Location
Malmo, Sweden
Department
Other
Posted
May 11, 2026

More roles at Activision Blizzard

Producer – Technical Design
Warsaw, Poland · manager
Lua Jira Confluence
Manager, Global Brand Marketing - Call of Duty Live Services
Santa Monica, CA · manager
Operations Specialist
Santa Monica, CA · mid
Mobile Development
Senior Detection & Response Engineer
Playa Vista, CA · senior
Python Security SIEM
Lead Gameplay Animator
Warsaw, Poland · senior
All Activision Blizzard jobs →

Job description

from Activision Blizzard careers

Job Title:

Technical Animation Director

Requisition ID:

R026326

Job Description:

Activision is looking for a Technical Animation Director to join the development of our next AAA title—an Open World RPG set in a new, epic IP.

Feed your creativity while driving the development of our game’s world and story! Collaborate with our highly-skilled team to build something innovative, exhilarating, and expansively entertaining.
 

You will help develop animation systems and will be driving the long-term vision and detail the roadmap of the animation system, working with engineers across multiple time zones.  

As a leader on the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. 
 
You’ll help us by… 

  • Identifying and pushing the character pipeline towards a future proof iterative structure 

  • Drive the vision and roadmap animation systems for the next 5 years and beyond 

  • Being able to work across disciplines, coordinate with artists, animators, technical artists, riggers, programmers, and production. 

  • Working with other engineers, to actively implement the core animation systems 

  • Collaborate with engineering, design and art teams around the globe