Software Engineer, Compute - Storage
OpenAI · San Francisco, CA · Scaling
About this role
OpenAI is hiring a mid-level Software Engineer based in San Francisco, CA. The posting calls out experience with Rust, Kubernetes, Terraform, Grafana. Compensation is listed at $230,000–$385,000 per year.
- Role
- Software Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Employment
- Full-time
- Location
- San Francisco, CA
- Department
- Scaling
- Posted
- Dec 10, 2024
More roles at OpenAI
Job description
from OpenAI careersAbout the Team
The Storage Infrastructure team builds and operates the storage foundation behind OpenAI’s most demanding workloads. We work directly with research to design storage systems for rapidly evolving experiments, while also powering production at scale. We own the platform end to end: backend systems, user-facing services and APIs, and the control planes that manage how data is placed, moved, and retained over time.
Our stack spans cloud and in-house object stores across very different workload profiles, from GPU-attached systems to dedicated storage hardware. We also build the federation layer that unifies these backends behind a simple interface and routes each workload to the right storage solution.
About the Role
You will help build the storage platform that powers OpenAI’s research and production systems. This is a hands-on infrastructure role for engineers who want to work on deeply technical systems at scale and own them in production.
You’ll work across object storage, cross-region data movement, lifecycle management, and the federation layer that provides a unified interface across multiple backends. Much of our stack runs on Kubernetes, and we primarily build services in Rust.
In this role, you will:
Build and operate storage services that underpin OpenAI’s research infrastructure
Develop object storage systems across cloud and in-house environments
This is an excerpt. Read the full job description on OpenAI careers →