Graphics Architect, Hardware - New College Grad 2026
Nvidia · Santa Clara, CA
About this role
Nvidia is hiring a junior-level Hardware Engineer in the software engineering function based in Santa Clara, CA. The posting calls out experience with Python, C, Ray, Data Structures. Listed education preference: a master's degree or equivalent.
- Role
- Hardware Engineer
- Function
- software engineering
- Level
- junior
- Track
- Individual contributor
- Employment
- Full-time
- Location
- Santa Clara, CA
- Education
- Master's degree
- Posted
- Apr 20, 2026
More roles at Nvidia
Job description
from Nvidia careersThe NVIDIA GPU Architecture group is looking for creative architects and software developers to join and lead our various architecture efforts. A key part of NVIDIA's strength is to innovate in the graphics and parallel computing fields, delivering the highest performance in the world for graphics processing. We are constantly looking for ways to improve our GPU architecture and maintain our leadership by developing new programming models, new architectures, and new infrastructure that is required to make this successful.
What you'll be doing:
In this position, you will be responsible for developing and improving various features in the GPU architecture that advance the state of the art in graphics features, performance, and efficiency. You would interact with other world-class architects and researchers to build simulators and infrastructure to design and validate these new features. Specifically, you will:
Design and build new hardware features for future graphics architectures as well as create and evaluate graphics algorithms
Invent and develop software for various hardware simulators and test infrastructures
Work in a dynamic team to document, design, develop tools to analyze and simulate, validate, and verify functional or performance models
Develop tests, test plans, and testing infrastructure for new graphics architectures
What we need to see: