GPU Software Development Engineer
Intel · Folsom, CA
About this role
Intel is hiring a mid-level Software Engineer based in Folsom, CA. The posting calls out experience with Python, C, TensorFlow, PyTorch. Compensation is listed at $128,880–$181,940 per year.
- Role
- Software Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Employment
- Full-time
- Location
- Folsom, CA
- Posted
- Apr 20, 2026
More roles at Intel
Job description
from Intel careersJob Description:
Join Intel and Build a Better Tomorrow Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.
Position Overview We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.
Key Responsibilities As a GPU Software Development Engineer, your responsibilities will include but are not limited to:
• Graphics Driver/Application related validation and debug activities
• Integrate upcoming graphics features into end-to-end validation flows
• Triage and Debug reported failures and drive issue resolution with software and hardware development teams
• Scale across end-to-end Display, Media, 3D, Compute and power conservation components
• Analyze cross component features to develop robust end user test scenarios
• Develop debug tools to improve graphics validation and debug efficiency
• Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products