Silicon Validation Software Engineer - GPU IP Validation and Integration
Apple · Cupertino, CA · Hardware
About this role
Apple is hiring a mid-level Embedded Software Engineer in the software engineering function based in Cupertino, CA. The posting calls out experience with Python, C, CUDA, LLMs.
- Role
- Embedded Software Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Location
- Cupertino, CA
- Department
- Hardware
- Posted
- Apr 28, 2026
More roles at Apple
Job description
from Apple careersDo you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices! Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment. You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in…