GPU Design Engineer – Memory Hierarchy
Apple · Santa Clara, CA · Hardware
About this role
Apple is hiring a mid-level Hardware Engineer in the software engineering function based in Santa Clara, CA. The posting calls out experience with Python, C, Ruby.
- Role
- Hardware Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Location
- Santa Clara, CA
- Department
- Hardware
- Posted
- Apr 13, 2026
More roles at Apple
Job description
from Apple careersDo you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Join us to help deliver the next groundbreaking products containing an Apple designed GPU. As part of the GPU Memory Hierarchy Design team, you’ll be responsible for crafting and building a GPU that enriches the lives of millions of people every day! modelers in order to assess the feasibility of ideas, refine ideas, and seed new ones. You will specify new micro-architecture and optimize existing ones; you will use your intuition gained from experience as a guide but not as a filter. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the efficiency of the entire team! h3 Minimum Qualifications /h3 Experience with CPU or GPU architecture and micro-architecture concepts Experience in one of the following areas: cache, memory…