GPU Design Engineer – Memory Hierarchy
Apple · Santa Clara, CA · Hardware
About this role
Apple is hiring a mid-level Hardware Engineer in the software engineering function based in Santa Clara, CA. The posting calls out experience with Python, Ruby.
- Role
- Hardware Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Location
- Santa Clara, CA
- Department
- Hardware
- Posted
- Apr 13, 2026
More roles at Apple
Job description
from Apple careersDo you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Join us to help deliver the next groundbreaking products containing an Apple designed GPU. As part of the GPU Memory Hierarchy Design team, you’ll be responsible for crafting and building a GPU that enriches the lives of millions of people every day! As a GPU Design Engineer, you will participate in micro-architecture specification and RTL coding. Explore architecture trade-offs in performance, area and power consumption. You will collaborate with verification team for functional simulation and debug. You will go beyond the industry norm and demonstrate creativity in problem solving, ability to think dynamically outside of standard convention, and quickly adapt to new technical areas. h3 Minimum Qualifications /h3 Experience and knowledge of CPU or GPU architecture Experience in one of the following areas: cache, on-chip interconnect network, data compression or GPU pipeline Experience in timing and power optimization Proficiency in Verilog/System Verilog and HDL Minimum of BS degree and 3+ years of…