mid software engineering Solutions Engineer ic · Posted Feb 3, 2026

About this role

Apple is hiring a mid-level Solutions Engineer in the software engineering function based in Cupertino, CA. The posting calls out experience with Swift, Redshift, Performance Optimization, iOS.

Role
Solutions Engineer
Function
software engineering
Level
mid
Track
Individual contributor
Location
Cupertino, CA
Department
Design
Posted
Feb 3, 2026

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Job description

from Apple careers

The people here at Apple don’t just create products — they create the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.
Apple’s Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding—crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects.
<h3>Minimum Qualifications</h3>

This is an excerpt. Read the full job description on Apple careers →
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