Technical Artist Engineer
Apple · Cupertino, CA · Design
About this role
Apple is hiring a mid-level Solutions Engineer in the software engineering function based in Cupertino, CA. The posting calls out experience with Swift, Redshift, Performance Optimization, iOS.
- Role
- Solutions Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Location
- Cupertino, CA
- Department
- Design
- Posted
- Feb 3, 2026
More roles at Apple
Job description
from Apple careersThe people here at Apple don’t just create products — they create the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.
Apple’s Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding—crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects.
<h3>Minimum Qualifications</h3>