GPU Software Architecture Engineer, Graphics, Games, & ML
Apple · Cupertino, CA · Software and Services
About this role
Apple is hiring a mid-level Machine Learning Engineer based in Cupertino, CA. The posting calls out experience with Python, C, CUDA, TensorFlow.
- Role
- Machine Learning Engineer
- Function
- machine learning
- Level
- mid
- Track
- Individual contributor
- Location
- Cupertino, CA
- Department
- Software and Services
- Posted
- Mar 27, 2026
More roles at Apple
Job description
from Apple careersApple Silicon GPU SW architecture team within the Media, Graphics & Compute Technologies group is seeking a senior/principal engineer to lead server-side ML acceleration and multi-node distribution initiatives. You will help define and shape our future GPU compute infrastructure on Private Cloud Compute that enables Apple Intelligence.
In this role, you'll be at the forefront of architecting and building our next-generation distributed ML infrastructure, where you'll tackle the complex challenge of orchestrating massive network models across server clusters to power Apple Intelligence at unprecedented scale. It will involve designing sophisticated parallelization strategies that split models across many GPUs, optimizing every layer of the stack—from low-level memory access patterns to high-level distributed algorithms—to achieve maximum hardware utilization while minimizing latency for real-time user experiences. You'll work at the intersection of cutting-edge ML systems and hardware acceleration, collaborating directly with silicon architects to influence future GPU designs based on your deep understanding of inference workload characteristics, while simultaneously building the production systems that will serve billions of requests daily.