Apple GPU Compiler Backend/Research Engineer, Graphics, Game and ML
Apple · Cupertino, CA · Software and Services
About this role
Apple is hiring a mid-level Backend Engineer in the software engineering function based in Cupertino, CA. The posting calls out experience with Backend Development.
- Role
- Backend Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Location
- Cupertino, CA
- Department
- Software and Services
- Posted
- Mar 27, 2026
More roles at Apple
Job description
from Apple careersIn this role, you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support, code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices.
We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception, to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads.