Mass Properties Engineer, Air Vehicles
Anduril · Costa Mesa, CA · Air Dominance & Strike : Air Dominance & Strike Hardware : Mechanical Systems
About this role
Anduril is hiring a mid-level Software Engineer based in Costa Mesa, CA. The posting calls out experience with TypeScript, Computer Vision. Compensation is listed at $129,000–$171,000 per year.
- Role
- Software Engineer
- Function
- software engineering
- Level
- mid
- Track
- Individual contributor
- Employment
- Full-time
- Location
- Costa Mesa, CA
- Department
- Air Dominance & Strike : Air Dominance & Strike Hardware : Mechanical Systems
More roles at Anduril
Job description
from Anduril careersAnduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE TEAM
The Air Dominance and Strike Mechanical Engineering Team is responsible for designing and integrating advanced hardware for Group 5 air vehicles and missile platforms. Air Dominance and Strike Mechanical Engineers own the full development lifecycle, from concept generation, to integration and flight test, ensuring high-performance, resilient, and scalable mechanical systems that meet the demands of complex, contested environments.
- You will contribute to the development of mass properties (weight, center of gravity (CG), & inertia) data for new air vehicle development.
- Develop, track, and maintain mass properties data throughout air vehicle design phases