Principal Engineer - GPU Software Architect
AMD · Santa Clara, CA · Engineering
About this role
AMD is hiring a principal-level Software Engineer based in Santa Clara, CA. The posting calls out experience with Python, C, Performance Optimization, Embedded Systems.
- Role
- Software Engineer
- Function
- software engineering
- Level
- principal
- Track
- Tech leadership
- Location
- Santa Clara, CA
- Department
- Engineering
- Posted
- Feb 27, 2026
More roles at AMD
Job description
from AMD careersWHAT YOU DO AT AMD CHANGES EVERYTHING
At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.
THE ROLE:
As GPU Software Architect, you will provide technical leadership at the intersection of GPU architecture, multi‑ASIC platform bring‑up, and software enablement for next‑generation GPU products. This is a "Software-First" architecture role: you will reimagine and redefine the end-to-end software libraries lifecycle as it spans across multiple ASICs to create a unified software fabric and process supporting development of software libraries on cutting edge hardware.
You will serve as a bridging authority between software architecture and the hardware ecosystem, ensuring that architectural intent translates into working, performant, and scalable solutions for partnerships established with software libraries teams.